Skate (computerandvideogames.com)
- computerandvideogames.com -
Skating legend he might be, but Tony Hawk's games go pretty wide of the mark when it comes to real skateboarding.
Let's face it, seeing the Hawkster perform anything more complicated than a gentle stroll these days is a miracle, but pulling off a ten-trick combo followed by a 100m grind? That's like finding one of the fit birds off Hollyoaks in your Christmas stocking.
And that's where SKATE comes in, a game that aims to bring a little bit of the soul back to skateboarding games. It does this by concentrating on realism, rather than over-thetop stunt combinations, and a unique new control system known as 'Flickit'. Essentially using each analogue stick on the joypad to mimic the corresponding leg, tricks are performed exactly as they would be in real life. So holding down on the stick on the back leg pops up the board into an ollie, while pushing forward puts it into a kickflip.
Every trick you do is different depending on how much and how fast you move the sticks. It's about nailing the perfect trick, not stringing together 20 button presses, Tony Hawk's-style. Throw in a backdrop that concentrates on skating rather than contrived storylines and you have all the ingredients for the biggest gaming punch-up since Mario caught Sonic banging Princess Peach. Over to you, Tony.
Skating legend he might be, but Tony Hawk's games go pretty wide of the mark when it comes to real skateboarding.
Let's face it, seeing the Hawkster perform anything more complicated than a gentle stroll these days is a miracle, but pulling off a ten-trick combo followed by a 100m grind? That's like finding one of the fit birds off Hollyoaks in your Christmas stocking.
And that's where SKATE comes in, a game that aims to bring a little bit of the soul back to skateboarding games. It does this by concentrating on realism, rather than over-thetop stunt combinations, and a unique new control system known as 'Flickit'. Essentially using each analogue stick on the joypad to mimic the corresponding leg, tricks are performed exactly as they would be in real life. So holding down on the stick on the back leg pops up the board into an ollie, while pushing forward puts it into a kickflip.
Every trick you do is different depending on how much and how fast you move the sticks. It's about nailing the perfect trick, not stringing together 20 button presses, Tony Hawk's-style. Throw in a backdrop that concentrates on skating rather than contrived storylines and you have all the ingredients for the biggest gaming punch-up since Mario caught Sonic banging Princess Peach. Over to you, Tony.


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