Medieval II: Total War - Update 1 Available Now! (gamezone)
SEGA and The Creative Assembly are pleased to report that Update 1 for Medieval II: Total War has just been released and is available now!
The patch can be downloaded here: http://downloads.gamezone.com/demos/d17704.htm
Sega has addressed as much as they could with this update and are currently working on the second update. As a teaser for Update 2, they’re currently playing with some of the fixes and tweaks, including a more aggressive Scotland and Mongol campaign AI, more naval assaults, an even more consistent less powerful cavalry charge, less devastating gunpowder units and last but not least, stronger two-handed axe men and billmen.
Medieval 2 v1.1 contains the following changes:
- Battle AI, Siege AI and Campaign AI are no-longer passive
- Close-range AI attacks are more consistent
- Cavalry Charge and Cavalry power are more consistent
- Merchant trade values no-longer drop after load / save
- Elephant Artillery does not cause problems in Campaign Battle
- Reduced Inquisitor power
- Morale effects tweaked
- Autoresolve
- Increased effectiveness of naval invasions
- MP lobby crashes removed
- MP in-game soft-locks removed
- Added support for international MP
- Minor issues with deployment lines / zones have been solved
- Tweaks made to Diplomacy mechanic
- Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
- Gunpowder units do not get stuck re-forming
- Siege equipment does not disappear while zooming
- Removed Assassin exploit
- Tweaks made to unit pathfinding in settlements
- *Command line switch added to remove 'reinforcements delayed' message
- No-longer possible to open gates with siege towers or embed them in walls
- Minor UI changes
- Added missing Audio triggers
- Controls and Camera tweaks
- Added ModTool - Unpacker


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