Sunday, December 17, 2006

Medieval II: Total War - Update 1 Available Now! (gamezone)

- gamezone -

SEGA and The Creative Assembly are pleased to report that Update 1 for Medieval II: Total War has just been released and is available now!

The patch can be downloaded here: http://downloads.gamezone.com/demos/d17704.htm

Sega has addressed as much as they could with this update and are currently working on the second update. As a teaser for Update 2, they’re currently playing with some of the fixes and tweaks, including a more aggressive Scotland and Mongol campaign AI, more naval assaults, an even more consistent less powerful cavalry charge, less devastating gunpowder units and last but not least, stronger two-handed axe men and billmen.

Medieval 2 v1.1 contains the following changes:

- Battle AI, Siege AI and Campaign AI are no-longer passive

- Close-range AI attacks are more consistent

- Cavalry Charge and Cavalry power are more consistent

- Merchant trade values no-longer drop after load / save

- Elephant Artillery does not cause problems in Campaign Battle

- Reduced Inquisitor power

- Morale effects tweaked

- Autoresolve

- Increased effectiveness of naval invasions

- MP lobby crashes removed

- MP in-game soft-locks removed

- Added support for international MP

- Minor issues with deployment lines / zones have been solved

- Tweaks made to Diplomacy mechanic

- Sieged Settlements no-longer showing as sieged even if besieging army has been defeated

- Gunpowder units do not get stuck re-forming

- Siege equipment does not disappear while zooming

- Removed Assassin exploit

- Tweaks made to unit pathfinding in settlements

- *Command line switch added to remove 'reinforcements delayed' message

- No-longer possible to open gates with siege towers or embed them in walls

- Minor UI changes

- Added missing Audio triggers

- Controls and Camera tweaks

- Added ModTool - Unpacker

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