Capcom Classics Collection Volume 2 Review (ign.com)
November 27, 2006 - Ever have the feeling of déjà vu? You know... the sensation that you've seen or experienced something that just happened before? Well, with Digital Eclipse's Capcom Classics Collection Volume 2, that impression strikes us for multiple reasons -- as not only have we seen this compilation's included software in arcades nearly two decades ago, we also played it when it was released on the PSP as Capcom Classics Collection Remixed earlier this year.
But let's be accurate, Capcom Classics Vol. 2 isn't an exact a port of Remixed. Like Classics Vol. 1 and last month's PSP anthology, Classics Reloaded, Vol. 2 mixes and matches by dropping some of the Remixed titles while picking up a few from Reloaded. There are even some that weren't in any of the collections at all. Confused? It isn't surprising; the lineups of all four games combined are nearly identical -- just in different configurations.
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The lineup itself, though weaker compared to Classics Vol. 1, does offer a solid array of games. 1941, Magic Sword, Captain Commando, Black Tiger, Strider, and Side Arms are all must-have additions for any self-respecting arcade fan of the 1980s. Eco Fighter is also a hidden gem and Knights of the Round is essentially Final Fight with swords and an experience system. It's good to see each of them pop up again here so that newer audiences can enjoy them.
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Another nice plus for Capcom fans is that Classics Vol. 2 also benefits from several presentational advantages. Loading between games and menus is noticeably faster than its PSP counterpart -- taking only 5-8 seconds, with no loading to worry about again until you switch to another title. Additionally there are plenty of bonus goodies available for every game; the history of each individual title, several pieces of unlockable art, hidden gameplay tips, and audio bonuses are among them. Users can even switch between various viewing modes with differing results in every title.
Some games, for instance, will offer an original viewing option or a friendlier "Enhanced" mode that squeezes more information onto the screen at one time. Control configurations can be customized too, and certain cheats (like auto fire) can be switched on with the tap of a button. Component cable owners should also be pleased to note that every game in the set runs in 480p progressive scan (a nice bonus for those of us enjoying backwards compatibility).
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It's also sad to see that neither the Xbox or PlayStation 2 versions of Capcom Classics support multiplayer oh numerous systems. With multi-system functionality already available for both PSP games, the technology to do online is certainly there -- so why not give it to us?
Closing Comments
With excellent high-level production values, superb emulation, and an easy to use interface, Capcom Classics Collection Volume 2 should please most retro Capcom fans. Having legendary fun traps like Strider, Knights of the Round and SF2 Turbo doesn't hurt either, while some of the remaining shooters like 1941 and Black Tiger are definitely worth checking out. I only wish that this version wasn't behind its PSP counterparts in terms of its multiplayer capabilities. It's almost 2007 and playing an online capable version of a 20 year-old arcade game shouldn't be a pipe dream. Even so, for you get this set isn't a bad pickup at all.





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