ArmA: Armed Assault Hands-on (ign.com)
UK, November 21, 2006 - Bohemia Interactive, the development team behind Armed Assault, describes its latest conception as the spiritual successor to Operation Flashpoint. There's nothing spiritual about it - at its heart it's pretty much exactly the same game, but with a cosmetic overhaul provided by advancements in technology over the last five years. It looks sharper and the scale of the battlefield is even more sprawling, but beneath that glossy façade is still the same ultra-realistic shooter that was bombarded with critical acclaim half a decade ago.
Whether the similarities are a good or bad thing depends on your opinion of Operation Flashpoint. Many couldn't get to grips with its unforgiving gameplay and the way you'd spend 20 minutes crawling on your belly to get around the back of the enemy, only to blow your surprise attack by edging out from cover too far and dying from a single slug to the head. On the other hand if, like us, you loved Flashpoint, you'll lap up Armed Assault, because the enemy is just as cunning and it's just as tortuous to play, and we wouldn't want it any other way.
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But Flashpoint's coup de grace was the freedom it gave to players: there were objectives to achieve but how you complete them was entirely up to you. That's still the case with Armed Assault, only more so. The main campaign is set across a vast, living, breathing island populated with villages and towns joined by a network of roads and dirt tracks. There are grass plains that stretch across the horizon, arid deserts which prove hard going underfoot and dense forests that provide much-needed cover. You'll need to use the environment to complete your goals, whether it's to ambush a convoy or seize control of a nearby town, it's completely up to you because you're literally free to go wherever you want.
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Having learned from our mistakes we waited in the tree line the second time round and sniped the patrol from a distance. But while this strategy eliminated the initial threat, the aftermath was far more ferocious, as an armoured car - dispatched to deal with the attack - trundled directly towards our squad and obliterated the tree line with vicious cannon fire. Strike two.
The third time attempt was more successful. Crawling slowly up to the edge of the forest to avoid detection, we laid in wait until the sun began to set over the horizon. Then, under the cover of darkness, our squad scuttled across to the buildings and, using night-vision, picked off enemy troops one by one. However, it wasn't long before the enemy worked out where shots were being fired from and closed in our position, outflanking our team by laying down covering fire from the front while another team sneaked around the back. And we thought we were being clever waiting for it to get dark.
This adaptive AI means every mission you play really is different from the last, even if you're tackling the same objectives. There is no definitive way to complete a mission and even with the best strategy in the world you'll still have to think on your feet because the enemy's reactions change every time. Admittedly individual AI isn't all that great sometimes - occasionally enemy troops stand motionless even though the guy next to them has just had his head blown off - and computer-controlled team mates can screw up a well thought-out plan by firing too early unless you keep a tight grip over them. But overall it's a marked improvement over Flashpoint and will challenge even the most strategically minded player.
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Visually Armed Assault is a considerable improvement over Flashpoint, but then it should be because it's five years later. It lacks the polish of Battlefield with many of the landscapes looking more sparse than we'd like, even with the detail cranked up to maximum. The version we played was pretty buggy too, with textures popping in and out and the animation of the solider looking clunky. Having said that, Armed Assault's ball-gripping gameplay more than makes up for these cosmetic shortfalls and we cannot wait to take it online nearer the game's launch next February.





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